This is a game about truck driving, the US highways, and oatmeal. You play as a truck driver for the Starkham Oatmeal company, making deliveries of delicious oats, with your trusty co-pilot and pet. The game will release on Linux and Windows with both a single-player mode (with bots) or online multiplayer.
Arranged as a digital board game, you will encounter a wide variety of characters and obstacles ranging from drug cartels, bike gangs, random maniacs, pop stars, police, serial killers, and the few folk that aren't completely crazy. Collect your wage every time you complete a deliver and use it to buy spare parts for your truck, the favor of lot lizards, or sometimes bribe your way out of trouble.
When you start a game, each player will get to choose one of five different drivers. Each has their own strengths and weaknesses, like bonuses to truck ramming checks or penalties to dealing with the law. Mix and match the different drivers with co-pilots and pets to get the upper hand against your opponents.
You can take a co-pilot with you. Just like the drivers, each co-pilot has different benefits and disadvantages. If you get a bad Incident card draw, you might just accidentally leave 'em at a truck stop somewhere for an opponent to scoop up. If none suit your play style, you can choose to play without one if you want.
Let us not forget your faithful pets! Yep, just like drivers and co-pilots, they too have their ups and downs. Much like co-pilots, they can be accidentally left places due to an Incident card draw and be taken by an opponent. And, like co-pilots, you can choose not to take one along.
Old friends from our previous games make an appearance as well. One cannot go through Starkham without seeing familiar faces like Bill Finnigan or Aloysius. They sometimes found in Encounter or Event decks. Depending on who you find, they may have a mission for you or an item to barter.
There are a lot of other characters as well. Scattered throughout the Incident, Event, and Encounter decks various characters await you, either to rob you blind or give you mini-quests to complete. Heck, some might just need something as simple as a ride down the highway a bit or a wee bit of your money.
A quick and dirty list of features either implemented so far or on our list of things to do:
Music by Azucar (One Way To Die, Raise Your Own Clone)
All hand-drawn art
A variety of side missions to make extra cash or end your trip quick
5 different drivers, co-pilots, and pets
100 different cards per Encounter, Incident, and Event decks
Play with others in online or LAN multiplayer
The usual breakdown of statistics and leaderboards to compare against others
More To Come
The game is still in early development and things are being changed up fairly often. Due to the core mechanics changing since it is now a digital board game, we are going back through the needed art and overhauling the systems.
We will, of course, keep sharing more information, images, and video as we continue towards a working beta! Come back soon or keep an eye on our posts!
Hey there! Today we are posting about the progress on Haulin’ Oats, which is our next game up to bat. If you don’t know much about it, it is a game about truck driving and oatmeal. However, it started off as one thing and is now something entirely different; minus those two points.
Haulin’ Oats started off as an Oregon Trail-esque adventure where you picked a driver, co-pilot, and pet and set off across the US to deliver oatmeal to one of three cities then drive back. Along the way you would find various characters, dangerous situations, and quests.
In our attempt to experiment with different genres of games and branch out, it was decided that the format of Haulin’ Oats would change a bit while keeping most of the content the same. This led to it being redesigned as a digital board game.
As you can see here, the board has a bunch of different spaces that are set up like very tiny mini-games (other than card drawing spaces). We kept the drivers, the co-pilots, the pets, all of the random encounters and events, but just chopped it all up different.
As you can see from the screenshot below, even the main menu is laid out like the inside of a board game box. The WIP splash intro is also like the unboxing of board game to get it all ready to play.
We will have more screenshots and gameplay videos as we get closer to unveiling the playable alpha which will go out to our in-house testers. Hopefully the next month after that we’ll have something available as a beta for folks to try out and on from there! Stay tuned!
Hey, long-haulers! Today we are showing off the WIP shot of our game board for Haulin’ Oats. It’s been a while (about a year) since we announced the game and haven’t really said much since. We spent that time doing some art assets and basic coding for the game; as well as finishing up Into Oblivion.
One of the biggest and most obvious changes is from an Oregon Trail-esque style game to a digital board game, as you can see below. We felt that a lot of aspects of Haulin’ Oats would seem too similar to the upcoming The Dope Game 2 and we wanted to try out another different type of game much like we did with Into Oblivion.
As you can see on the board, there are still a few blank spots to fill in. The existing ones have a few skill checks involved or are card draw squares like Encounters or Incidents. The game is, however, almost ready to go into alpha for testing.
We will have more next week including some information about how the game goes. Stay tuned!
Hey there. Today we are finally, officially announcing our fifth game, Haulin’ Oats. It is a game about truck driving, the US highways, and oatmeal. You play a driver for the Starkham Oatmeal Company delivering truck trailers full of oatmeal cannisters to one of three destinations within a certain amount of time. However, it is more about the journey than the destination.
The game is still in early development and we are still collecting some screenshots to show you, as well as a little video. We had hoped to have those today but will continue this in announcement part two.
For now, you can visit these sites to get a little more information about the game: